Deviation Actions
You can try the online edition here.
The Online edition is quick and easy to use, and only requires a modern browser(Might not work in Safari browser.), just load in images, and save the result to your computer.
ComicLayouter Suite(Windows only)
ComicLayouter Suite is an extensive version of ComicLayouter that works only on a Windows OS, it's chock full of interesting features for productivity, animations and other things.
Download ComicLayouter Suite
Source Code(GitHub)
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- Drag & Drop: Drop your frames or, folders with frames inside it, right into the window!
- Saving:exports Comic Strip pngs and animated gifs!
- Capture Mode:Auto-import all printscreens(best used with alt-printscreen + cropping) also works with Ctrl-C on images.
- Borders & Separators: Does what it says, you can set the colors used as well
- Stretcher:Allows you to force a specific final size for your comic/gif(great for making the animated 50x50 DA avatars)
- Frame Editing:Double-clicking a frame opens it in GIMP or Paint.net if they are already running.
- Video Export:If ffmpeg.exe is in the same directory you can export your animations as videos(accessible from gif previewer).
- Animated Comics: Converts a folder containing panel image folders into an animated comic.
Gif Previewer:See your frames animated, and/or adjust each frames individual timing. (you can also access advanced video export options from here.)
Custom resolutions:Allows you to resize your create.swf independently from the window.(even up to 6000x6000)
Click here to watch a tutorial on using the built-in create.swf window to capture panels and compose your comics(or animated gifs).
Known bugs:
Thumbnails occasionally are missing.(fix: resize the window to force thumbnail regeneration)
Version 1.6H
Create.swf/extended downloading now works again.
If you download create.swf extended via ComicLayouter it will ask if you want the spellchecker dictionary file as well.
ComicLayouter's auto-spellchecker now disables itself if create.swf extended's spellchecker might be active.
ComicLayouter "dictionary.txt" has been renamed to "CL dictionary.txt" to avoid overlap with create.swf extended's spellchecker data.
.Swf window's fullscreen mode should now work when using display scaling(DPI) settings that aren't the default 100%(96 DPI).
Version 1.6G
Gif previewer bugfixes and performance improvements.
Version 1.6E
Removes focus from flash when it's window loses focus(hopefully will prevent unintended background inputs).
I've switched the build to use AnyCPU(to over simplifiy:adaptive x86/x64 mode) as it's platform, I'm unsure if this will improve performance on 64 bit systems.
Version 1.6D
Renamed windows version to: ComicLayouter Suite.
Added option to download create.swf extended when create.swf isn't in the folder.
Version 1.6C
Comics generate borders properly again.
Due to issues with .swf on some computers I've disabled the flash engine, now Internet Explorer's engine is always used instead(please let me know if this change breaks your .swf button).
Fixed a bug preventing the "edit frame in external image editor" feature from working.
Version 1.6B
Control-R now restarts create.swf.
No longer crashes if Dictionary.txt is missing.
Custom Right click menu now works when flash engine is disabled.
Added create.swf user manual to the help window.
There's probably some things I've forgotten.
Version 1.6A
Image loading is faster now, this includes capturing images from the create.swf window.
Optimized Gif Previewer's image display.
And some minor tweaks
Version 1.6
Fixed animated gif export:faster,more stable, and the pixel data no longer corrupts.
You can now save your projects(session) so if you want to resume it later without needing to open your panels and change all the settings again(also saves animation data).
Better memory management when rendering comics.
Gif previewer:Faster,smoother, more stable,audio playback functionality, and the interface is a bit more informative.
Advanced animation export: you can now export frame sequences so if you want to use ComicLayouter to adjust the timing and use other programs to render it, you can.
other features include;Gimp layers export(gimp can export a working gif without tweaking anything),video export(requires FFmpeg.exe in the same directory).
you can access these features in the gif previewer.
Added ULiL,LoLK character names to dictionary.
Version 1.5C
bugfixes:using mouse to resize create.swf fixed,Ghosting mode in walfas desktop,loading images into comiclayouter now immediately displays them in the correct formatting.
a few label and tooltip changes.
animated comics can now use images within the animation root folder in conjunction with the root's subfolders(panel folders)
(could be useful if you don't want to make a folder for panels consisting of only 1 frame of non-animation be sure to follow the same naming rules eg;"panel1.png").
F9(walfas desktop) now color picks properly in windowed mode.
Changing Custom Resolution window's size while having custom resolution disabled will set the size of the create.swf window instead
(could be nice if you want a consistent window size but don't want the custom resolution effect).
Added custom right click menu to create.swf, the menu includes a few things you can already do with hotkeys in addition to;"Change Background Color","Copy URL of file".
Version 1.5B
added "Create Animated comic" feature.
added "Custom panel layout" which lets you have multiple columns for your comics.
added panel outlines, they can be set from the borders menu.
added animated png export, requires apngasm.exe in the same directory.
stretcher now uses scaling if only one of the dimensions is set.
minor optimization to comic generation.
saved comics no longer have excess separator space caused by borders.
improved edit frame for better image editor detection, fixes newer versions of paint.net(if a new version of gimp comes out that will work too now).
added mspaint support to edit frame.
thumbnails in GUI now reduce in quality if effects are used, or if the image is much bigger than the space it occupies(reduces memory usage).
note:if you have windows update disabled or set to manual, you'll need to make sure .net framework 4.0 is installed, in order to run ComicLayouter.
The death of a hard drive...
The end of Flash and Create.swf's future
Create.swf extended - Feature Manual
More tools for walfassers (create.swf tools)
Well, Adobe Flash was killed off, and Internet Explorer is also going to be killed off by Microsoft soon. The latest version of ComicLayouter (which is 1.6H) doesn't even run create.swf or createx.swf properly, with various issues happening. But that's because from ComicLayouter 1.6C, RSGmaker changed ComicLayouter to use only Internet Explorer to run create.swf. It was fine back then, but five years later, we got into this predicament.
Luckily, I still have the original 1.6B zip file download from 2016. And that uses the original flash engine that doesn't use Internet Explorer.
Here it is:
Here's a warning though, RSGmaker made the change from the flash engine to Internet Explorer because some people were having problems with create.swf not loading or certain functions weren't working (like the custom right-click menu). I never had those problems and neither did RSGmaker, so I'm uploading this file in case there's still anyone who's trying to use ComicLayouter to make Walfas stuff. ComicLayouter is really good for Walfas after all, especially for animation.
Anyway, I'm willing to guess that if you're running Windows 10, you'll be fine.